Philippe Delespesse

CEO and Founder Binnakle Innovation Games and co-organizer of Gamification Day

Degree in Management and MBA from the Solvay Business School (Belgium). More than 11 years experience in marketing and sales departments at Unilever and Henkel, before being in charge, as Director, of the launch of Movendus.com, internet portal participated by relevant Spanish companies.

In 1992, co-founder of Inteligencia Creativa, consulting company helping companies to boost and systematize their creative thinking and innovation.

Since then he has facilitated workshops, trainings and innovation projects with more than 5.000 participants from more than 100 companies in different sectors and countries (Danone, Novartis, Repsol, Boeing, Pepsi, Henkel, Kellogg’s, L’Oreal, Orange, Repsol, Unilever, Yahoo, Allianz,…)

Co-founder of Binnakle Innovation Game in 2014, launching Binnakle The Expedition, the serious game that won the Gamification World Congress Award in 2015. In 2019 Binnakle launched a second Serious Game, Binnakle Mission 0, to help companies to identify and reframe challenges to open new ways to solve them.

Speaker in many International Meetings, Congresses and Corporate Events about Innovation, Creativity and Gamification.

Twitter: @Intcreativa

Blog: blog.inteligenciacreativa.com

Inteligencia Creativa Website: www.inteligenciacreativa.com

Binnakle Innovation Games Website: www.binnakle.com

How Can You Use Gamification to Boost Innovation?

A serious game based on innovation methodologies can be an extremely useful tool at different phrases of implementing innovation in a company. Let's take a look at how to implement gamification into your innovation strategy.