Technology has been transforming the workplace for some time now. The traditional education system was formed in the heat of the industrial revolution and many would say is obsolete nowadays. It was primarily meant to create a workforce that was only fit to perform one task for the rest of their working lives. Motivation has obviously shifted from those times towards more engaging, complex, and fulfilling work.
Gamification in e-learning is not the same as playing online games: it essentially means adding game elements to non-game activities and processes; and even if actual games are involved, they will have a purpose and affect work positively.